RedM Natives

SET_ENHANCED_BREAK_FREE

clipset can also be 0

Hash0x1BF9D36A5EAFFBAE
Runtime nameSetEnhancedBreakFree
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL SET_ENHANCED_BREAK_FREE(Ped ped, BOOL p1, const char* clipset);

Parameters

NameTypeDescription
pedPed—
p1BOOL—
clipsetconst char*—

Returns BOOL

Description

clipset: CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@GROUND, CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@SHOULDER, CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@MOUNT
clipset can also be 0

Usage

Lua
local retval = SetEnhancedBreakFree(ped, p1, clipset)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1BF9D36A5EAFFBAE, ped, p1, clipset, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = SetEnhancedBreakFree(ped, p1, clipset);

// by hash
const retval = Citizen.invokeNative('0x1BF9D36A5EAFFBAE', ped, p1, clipset, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1BF9D36A5EAFFBAE, ped, p1, clipset);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.