RedM Natives

GET_TASK_MOVE_NETWORK_EVENT

Hash0xB4F47213DF45A64C
Runtime nameGetTaskMoveNetworkEvent
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB4F47213DF45A64C

Signature

BOOL GET_TASK_MOVE_NETWORK_EVENT(Ped ped, const char* eventName);

Parameters

NameTypeDescription
pedPed—
eventNameconst char*—

Returns BOOL

Usage

Lua
local retval = GetTaskMoveNetworkEvent(ped, eventName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB4F47213DF45A64C, ped, eventName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetTaskMoveNetworkEvent(ped, eventName);

// by hash
const retval = Citizen.invokeNative('0xB4F47213DF45A64C', ped, eventName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB4F47213DF45A64C, ped, eventName);

Sources

alloc8or RDR3 NativeDB

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