RedM Natives

TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE

Hash0xA05F3F20889D7A5B
Runtime nameTaskPutPedDirectlyIntoGrapple
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE(Ped ped, Ped grappleTarget, Hash grappleStyle, float p3, float p4, BOOL p5, int p6);

Parameters

NameTypeDescription
pedPed—
grappleTargetPed—
grappleStyleHash—
p3float—
p4float—
p5BOOL—
p6int—

Returns void

Description

grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT

Usage

Lua
TaskPutPedDirectlyIntoGrapple(ped, grappleTarget, grappleStyle, p3, p4, p5, p6)

-- always works, by hash
Citizen.InvokeNative(0xA05F3F20889D7A5B, ped, grappleTarget, grappleStyle, p3, p4, p5, p6)
JavaScript and C#
JavaScript
TaskPutPedDirectlyIntoGrapple(ped, grappleTarget, grappleStyle, p3, p4, p5, p6);

// by hash
Citizen.invokeNative('0xA05F3F20889D7A5B', ped, grappleTarget, grappleStyle, p3 + 0.0000001, p4 + 0.0000001, p5, p6);
C#
Function.Call((Hash)0xA05F3F20889D7A5B, ped, grappleTarget, grappleStyle, p3, p4, p5, p6);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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