RedM Natives

_TASK_PATROL_2

Hash0x964B06C88E4C86DB
Runtime nameTaskPatrol_2
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_PATROL_2(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—

Returns void

Usage

Lua
TaskPatrol_2(p0, p1, p2, p3, p4, p5, p6, p7)

-- always works, by hash
Citizen.InvokeNative(0x964B06C88E4C86DB, p0, p1, p2, p3, p4, p5, p6, p7)
JavaScript and C#
JavaScript
TaskPatrol_2(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0x964B06C88E4C86DB', p0, p1, p2, p3, p4, p5, p6, p7);
C#
Function.Call((Hash)0x964B06C88E4C86DB, p0, p1, p2, p3, p4, p5, p6, p7);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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