TASK_FORCE_AIM_AT_COORD
Force a ped that is already attacking to aim directly at the specified world coordinates
Hash
0x41323F4E0C4AE94BRuntime name
TaskForceAimAtCoordNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
Signature
void TASK_FORCE_AIM_AT_COORD(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
p2 | Any | — |
p3 | Any | — |
p4 | Any | — |
p5 | Any | — |
p6 | Any | — |
Returns void
Description
Force a ped that is already attacking to aim directly at the specified world coordinates
Usage
TaskForceAimAtCoord(p0, p1, p2, p3, p4, p5, p6)
-- always works, by hash
Citizen.InvokeNative(0x41323F4E0C4AE94B, p0, p1, p2, p3, p4, p5, p6)JavaScript and C#
TaskForceAimAtCoord(p0, p1, p2, p3, p4, p5, p6);
// by hash
Citizen.invokeNative('0x41323F4E0C4AE94B', p0, p1, p2, p3, p4, p5, p6);Function.Call((Hash)0x41323F4E0C4AE94B, p0, p1, p2, p3, p4, p5, p6);Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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