RedM Natives

_0x0E184495B27BB57D

Hash0x0E184495B27BB57D
Runtime nameN_0x0e184495b27bb57d
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x0E184495B27BB57D();

Returns void

Usage

Lua
N_0x0e184495b27bb57d()

-- always works, by hash
Citizen.InvokeNative(0x0E184495B27BB57D)
JavaScript and C#
JavaScript
N_0x0e184495b27bb57d();

// by hash
Citizen.invokeNative('0x0E184495B27BB57D');
C#
Function.Call((Hash)0x0E184495B27BB57D);
  • This native has no known name, so the runtime exposes it only as N_0x0e184495b27bb57d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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