RedM Natives

_GET_SCENARIO_POINT_COORDS

Hash0xA8452DD321607029
Runtime nameGetScenarioPointCoords
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Vector3 _GET_SCENARIO_POINT_COORDS(int scenario, BOOL p1);

Parameters

NameTypeDescription
scenarioint—
p1BOOL—

Returns Vector3

Description

Params: p1 is always true in R* Scripts

Usage

Lua
local retval = GetScenarioPointCoords(scenario, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA8452DD321607029, scenario, p1, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = GetScenarioPointCoords(scenario, p1);

// by hash
const retval = Citizen.invokeNative('0xA8452DD321607029', scenario, p1, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0xA8452DD321607029, scenario, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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