RedM Natives

FORCE_SCENARIO_GROUP_PRIORITY

Hash0x444C910A5058E568
Runtime nameForceScenarioGroupPriority
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void FORCE_SCENARIO_GROUP_PRIORITY(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
ForceScenarioGroupPriority(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x444C910A5058E568, p0, p1)
JavaScript and C#
JavaScript
ForceScenarioGroupPriority(p0, p1);

// by hash
Citizen.invokeNative('0x444C910A5058E568', p0, p1);
C#
Function.Call((Hash)0x444C910A5058E568, p0, p1);

Sources

alloc8or RDR3 NativeDB

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