RedM Natives

SET_ANIM_RATE

Hash0x032D49C5E359C847
Runtime nameSetAnimRate
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x032D49C5E359C847

Signature

void SET_ANIM_RATE(Any p0, float p1, Any p2, BOOL p3);

Parameters

NameTypeDescription
p0Any—
p1float—
p2Any—
p3BOOL—

Returns void

Usage

Lua
SetAnimRate(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x032D49C5E359C847, p0, p1, p2, p3)
JavaScript and C#
JavaScript
SetAnimRate(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x032D49C5E359C847', p0, p1 + 0.0000001, p2, p3);
C#
Function.Call((Hash)0x032D49C5E359C847, p0, p1, p2, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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