SET_ANIM_RATE
Hash
0x032D49C5E359C847Runtime name
SetAnimRateNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x032D49C5E359C847Signature
void SET_ANIM_RATE(Any p0, float p1, Any p2, BOOL p3);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | float | — |
p2 | Any | — |
p3 | BOOL | — |
Returns void
Usage
SetAnimRate(p0, p1, p2, p3)
-- always works, by hash
Citizen.InvokeNative(0x032D49C5E359C847, p0, p1, p2, p3)JavaScript and C#
SetAnimRate(p0, p1, p2, p3);
// by hash
Citizen.invokeNative('0x032D49C5E359C847', p0, p1 + 0.0000001, p2, p3);Function.Call((Hash)0x032D49C5E359C847, p0, p1, p2, p3);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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