RedM Natives

_0xADC45010BC17AF0E

_SET_SCENARIO_POINT_*

Hash0xADC45010BC17AF0E
Runtime nameN_0xadc45010bc17af0e
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xADC45010BC17AF0E(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Description

_SET_SCENARIO_POINT_*

Usage

Lua
N_0xadc45010bc17af0e(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xADC45010BC17AF0E, p0, p1)
JavaScript and C#
JavaScript
N_0xadc45010bc17af0e(p0, p1);

// by hash
Citizen.invokeNative('0xADC45010BC17AF0E', p0, p1);
C#
Function.Call((Hash)0xADC45010BC17AF0E, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xadc45010bc17af0e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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