RedM Natives

TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED

This native allows to control the cruise speed of where you want the ped to go 3rd param might be the entity ped is in?

Hash0xB8ECD61F531A7B02
Runtime nameTaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB8ECD61F531A7B02

Signature

void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14);

Parameters

NameTypeDescription
pedPed—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—
p9Any—
p10Any—
p11Any—
p12Any—
p13Any—
p14Any—

Returns void

Description

VORPCORE RDR3natives

This native allows to control the cruise speed of where you want the ped to go
3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)

Usage

Lua
TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)

-- always works, by hash
Citizen.InvokeNative(0xB8ECD61F531A7B02, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)
JavaScript and C#
JavaScript
TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);

// by hash
Citizen.invokeNative('0xB8ECD61F531A7B02', ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
C#
Function.Call((Hash)0xB8ECD61F531A7B02, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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