_SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2
Hash
0x099D4A855D53B03BRuntime name
SetTaskMoveNetworkSignalFloat_2NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2(Ped ped, const char* signalName, float value);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
signalName | const char* | — |
value | float | — |
Returns void
Usage
SetTaskMoveNetworkSignalFloat_2(ped, signalName, value)
-- always works, by hash
Citizen.InvokeNative(0x099D4A855D53B03B, ped, signalName, value)JavaScript and C#
SetTaskMoveNetworkSignalFloat_2(ped, signalName, value);
// by hash
Citizen.invokeNative('0x099D4A855D53B03B', ped, signalName, value + 0.0000001);Function.Call((Hash)0x099D4A855D53B03B, ped, signalName, value);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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