RedM Natives

_TASK_VEHICLE_DRIVE_TO_POINT_2

Hash0x6524A8981E8BE7C9
Runtime nameTaskVehicleDriveToPoint_2
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_VEHICLE_DRIVE_TO_POINT_2(Vehicle vehicle, float x, float y, float z, float p4, float p5, Any p6);

Parameters

NameTypeDescription
vehicleVehicle—
xfloat—
yfloat—
zfloat—
p4float—
p5float—
p6Any—

Returns void

Description

Params: p4 = 3.f or 8.f, p5 = 0.25f, p6 = 0 in R* Scripts

Usage

Lua
TaskVehicleDriveToPoint_2(vehicle, x, y, z, p4, p5, p6)

-- always works, by hash
Citizen.InvokeNative(0x6524A8981E8BE7C9, vehicle, x, y, z, p4, p5, p6)
JavaScript and C#
JavaScript
TaskVehicleDriveToPoint_2(vehicle, x, y, z, p4, p5, p6);

// by hash
Citizen.invokeNative('0x6524A8981E8BE7C9', vehicle, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6);
C#
Function.Call((Hash)0x6524A8981E8BE7C9, vehicle, x, y, z, p4, p5, p6);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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