RedM Natives

TASK_VEHICLE_GOTO_NAVMESH

Hash0x195AEEB13CEFE2EE
Runtime nameTaskVehicleGotoNavmesh
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x195AEEB13CEFE2EE

Signature

void TASK_VEHICLE_GOTO_NAVMESH(Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange);

Parameters

NameTypeDescription
pedPed—
vehicleVehicle—
xfloat—
yfloat—
zfloat—
speedfloat—
behaviorFlagint—
stoppingRangefloat—

Returns void

Usage

Lua
TaskVehicleGotoNavmesh(ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange)

-- always works, by hash
Citizen.InvokeNative(0x195AEEB13CEFE2EE, ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange)
JavaScript and C#
JavaScript
TaskVehicleGotoNavmesh(ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange);

// by hash
Citizen.invokeNative('0x195AEEB13CEFE2EE', ped, vehicle, x + 0.0000001, y + 0.0000001, z + 0.0000001, speed + 0.0000001, behaviorFlag, stoppingRange + 0.0000001);
C#
Function.Call((Hash)0x195AEEB13CEFE2EE, ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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