TASK_VEHICLE_GOTO_NAVMESH
Hash
0x195AEEB13CEFE2EERuntime name
TaskVehicleGotoNavmeshNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x195AEEB13CEFE2EESignature
void TASK_VEHICLE_GOTO_NAVMESH(Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
vehicle | Vehicle | — |
x | float | — |
y | float | — |
z | float | — |
speed | float | — |
behaviorFlag | int | — |
stoppingRange | float | — |
Returns void
Usage
TaskVehicleGotoNavmesh(ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange)
-- always works, by hash
Citizen.InvokeNative(0x195AEEB13CEFE2EE, ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange)JavaScript and C#
TaskVehicleGotoNavmesh(ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange);
// by hash
Citizen.invokeNative('0x195AEEB13CEFE2EE', ped, vehicle, x + 0.0000001, y + 0.0000001, z + 0.0000001, speed + 0.0000001, behaviorFlag, stoppingRange + 0.0000001);Function.Call((Hash)0x195AEEB13CEFE2EE, ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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