RedM Natives

_0x2D657B10F211C572

Hash0x2D657B10F211C572
Runtime nameN_0x2d657b10f211c572
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x2D657B10F211C572(Ped ped, float p1);

Parameters

NameTypeDescription
pedPed—
p1float—

Returns Any

Usage

Lua
local retval = N_0x2d657b10f211c572(ped, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2D657B10F211C572, ped, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x2d657b10f211c572(ped, p1);

// by hash
const retval = Citizen.invokeNative('0x2D657B10F211C572', ped, p1 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x2D657B10F211C572, ped, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x2d657b10f211c572 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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