RedM Natives

SET_PED_DESIRED_MOVE_BLEND_RATIO

Hash0x1E982AC8716912C5
Runtime nameSetPedDesiredMoveBlendRatio
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x1E982AC8716912C5

Signature

void SET_PED_DESIRED_MOVE_BLEND_RATIO(Ped ped, float p1);

Parameters

NameTypeDescription
pedPed—
p1float—

Returns void

Usage

Lua
SetPedDesiredMoveBlendRatio(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x1E982AC8716912C5, ped, p1)
JavaScript and C#
JavaScript
SetPedDesiredMoveBlendRatio(ped, p1);

// by hash
Citizen.invokeNative('0x1E982AC8716912C5', ped, p1 + 0.0000001);
C#
Function.Call((Hash)0x1E982AC8716912C5, ped, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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