SET_PED_DESIRED_MOVE_BLEND_RATIO
Hash
0x1E982AC8716912C5Runtime name
SetPedDesiredMoveBlendRatioNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x1E982AC8716912C5Signature
void SET_PED_DESIRED_MOVE_BLEND_RATIO(Ped ped, float p1);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | float | — |
Returns void
Usage
SetPedDesiredMoveBlendRatio(ped, p1)
-- always works, by hash
Citizen.InvokeNative(0x1E982AC8716912C5, ped, p1)JavaScript and C#
SetPedDesiredMoveBlendRatio(ped, p1);
// by hash
Citizen.invokeNative('0x1E982AC8716912C5', ped, p1 + 0.0000001);Function.Call((Hash)0x1E982AC8716912C5, ped, p1);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
See also
Sources
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