RedM Natives

TASK_MOVE_NETWORK_BY_NAME

Hash0x2D537BA194896636
Runtime nameTaskMoveNetworkByName
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x2D537BA194896636

Signature

void TASK_MOVE_NETWORK_BY_NAME(Ped ped, const char* task, float multiplier, BOOL p3, const char* animDict, int flags);

Parameters

NameTypeDescription
pedPed—
taskconst char*—
multiplierfloat—
p3BOOL—
animDictconst char*—
flagsint—

Returns void

Usage

Lua
TaskMoveNetworkByName(ped, task, multiplier, p3, animDict, flags)

-- always works, by hash
Citizen.InvokeNative(0x2D537BA194896636, ped, task, multiplier, p3, animDict, flags)
JavaScript and C#
JavaScript
TaskMoveNetworkByName(ped, task, multiplier, p3, animDict, flags);

// by hash
Citizen.invokeNative('0x2D537BA194896636', ped, task, multiplier + 0.0000001, p3, animDict, flags);
C#
Function.Call((Hash)0x2D537BA194896636, ped, task, multiplier, p3, animDict, flags);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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