TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH
Hash
0x79482C12482A860DRuntime name
TaskMoveFollowRoadUsingNavmeshNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
Signature
void TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH(Ped ped, float moveBlendRatio, float x, float y, float z, Any p5);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
moveBlendRatio | float | — |
x | float | — |
y | float | — |
z | float | — |
p5 | Any | — |
Returns void
Description
Params: moveBlendRatio commonly 1.25f, p5 is always 0 in R* Scripts
Usage
TaskMoveFollowRoadUsingNavmesh(ped, moveBlendRatio, x, y, z, p5)
-- always works, by hash
Citizen.InvokeNative(0x79482C12482A860D, ped, moveBlendRatio, x, y, z, p5)JavaScript and C#
TaskMoveFollowRoadUsingNavmesh(ped, moveBlendRatio, x, y, z, p5);
// by hash
Citizen.invokeNative('0x79482C12482A860D', ped, moveBlendRatio + 0.0000001, x + 0.0000001, y + 0.0000001, z + 0.0000001, p5);Function.Call((Hash)0x79482C12482A860D, ped, moveBlendRatio, x, y, z, p5);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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