RedM Natives

TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH

Hash0x79482C12482A860D
Runtime nameTaskMoveFollowRoadUsingNavmesh
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH(Ped ped, float moveBlendRatio, float x, float y, float z, Any p5);

Parameters

NameTypeDescription
pedPed—
moveBlendRatiofloat—
xfloat—
yfloat—
zfloat—
p5Any—

Returns void

Description

Params: moveBlendRatio commonly 1.25f, p5 is always 0 in R* Scripts

Usage

Lua
TaskMoveFollowRoadUsingNavmesh(ped, moveBlendRatio, x, y, z, p5)

-- always works, by hash
Citizen.InvokeNative(0x79482C12482A860D, ped, moveBlendRatio, x, y, z, p5)
JavaScript and C#
JavaScript
TaskMoveFollowRoadUsingNavmesh(ped, moveBlendRatio, x, y, z, p5);

// by hash
Citizen.invokeNative('0x79482C12482A860D', ped, moveBlendRatio + 0.0000001, x + 0.0000001, y + 0.0000001, z + 0.0000001, p5);
C#
Function.Call((Hash)0x79482C12482A860D, ped, moveBlendRatio, x, y, z, p5);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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