RedM Natives

TASK_PLACE_CARRIED_ENTITY_ON_MOUNT

Hash0x6D3D87C57B3D52C7
Runtime nameTaskPlaceCarriedEntityOnMount
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_PLACE_CARRIED_ENTITY_ON_MOUNT(Ped ped, Entity entity, Ped mount, float p3);

Parameters

NameTypeDescription
pedPed—
entityEntity—
mountPed—
p3float—

Returns void

Usage

Lua
TaskPlaceCarriedEntityOnMount(ped, entity, mount, p3)

-- always works, by hash
Citizen.InvokeNative(0x6D3D87C57B3D52C7, ped, entity, mount, p3)
JavaScript and C#
JavaScript
TaskPlaceCarriedEntityOnMount(ped, entity, mount, p3);

// by hash
Citizen.invokeNative('0x6D3D87C57B3D52C7', ped, entity, mount, p3 + 0.0000001);
C#
Function.Call((Hash)0x6D3D87C57B3D52C7, ped, entity, mount, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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