RedM Natives

IS_SCENARIO_GROUP_ENABLED

Hash0x367A09DED4E05B99
Runtime nameIsScenarioGroupEnabled
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x367A09DED4E05B99

Signature

BOOL IS_SCENARIO_GROUP_ENABLED(const char* scenarioGroup);

Parameters

NameTypeDescription
scenarioGroupconst char*—

Returns BOOL

Usage

Lua
local retval = IsScenarioGroupEnabled(scenarioGroup)

-- always works, by hash
local retval = Citizen.InvokeNative(0x367A09DED4E05B99, scenarioGroup, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsScenarioGroupEnabled(scenarioGroup);

// by hash
const retval = Citizen.invokeNative('0x367A09DED4E05B99', scenarioGroup, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x367A09DED4E05B99, scenarioGroup);

See also

Sources

alloc8or RDR3 NativeDB

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