RedM Natives

SET_SCENARIO_GROUP_ENABLED

Hash0x02C8E5B49848664E
Runtime nameSetScenarioGroupEnabled
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x02C8E5B49848664E

Signature

void SET_SCENARIO_GROUP_ENABLED(const char* scenarioGroup, BOOL toggle);

Parameters

NameTypeDescription
scenarioGroupconst char*—
toggleBOOL—

Returns void

Usage

Lua
SetScenarioGroupEnabled(scenarioGroup, toggle)

-- always works, by hash
Citizen.InvokeNative(0x02C8E5B49848664E, scenarioGroup, toggle)
JavaScript and C#
JavaScript
SetScenarioGroupEnabled(scenarioGroup, toggle);

// by hash
Citizen.invokeNative('0x02C8E5B49848664E', scenarioGroup, toggle);
C#
Function.Call((Hash)0x02C8E5B49848664E, scenarioGroup, toggle);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.