RedM Natives

SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT

Hash0xD5BB4025AE449A4E
Runtime nameSetTaskMoveNetworkSignalFloat
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD5BB4025AE449A4E

Signature

void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT(Ped ped, const char* signalName, float value);

Parameters

NameTypeDescription
pedPed—
signalNameconst char*—
valuefloat—

Returns void

Usage

Lua
SetTaskMoveNetworkSignalFloat(ped, signalName, value)

-- always works, by hash
Citizen.InvokeNative(0xD5BB4025AE449A4E, ped, signalName, value)
JavaScript and C#
JavaScript
SetTaskMoveNetworkSignalFloat(ped, signalName, value);

// by hash
Citizen.invokeNative('0xD5BB4025AE449A4E', ped, signalName, value + 0.0000001);
C#
Function.Call((Hash)0xD5BB4025AE449A4E, ped, signalName, value);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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