SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT
Hash
0xD5BB4025AE449A4ERuntime name
SetTaskMoveNetworkSignalFloatNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xD5BB4025AE449A4ESignature
void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT(Ped ped, const char* signalName, float value);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
signalName | const char* | — |
value | float | — |
Returns void
Usage
SetTaskMoveNetworkSignalFloat(ped, signalName, value)
-- always works, by hash
Citizen.InvokeNative(0xD5BB4025AE449A4E, ped, signalName, value)JavaScript and C#
SetTaskMoveNetworkSignalFloat(ped, signalName, value);
// by hash
Citizen.invokeNative('0xD5BB4025AE449A4E', ped, signalName, value + 0.0000001);Function.Call((Hash)0xD5BB4025AE449A4E, ped, signalName, value);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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