RedM Natives

IS_MOVE_BLEND_RATIO_WALKING

Hash0xF133BBBE91E1691F
Runtime nameIsMoveBlendRatioWalking
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xF133BBBE91E1691F

Signature

BOOL IS_MOVE_BLEND_RATIO_WALKING(float moveBlendRatio);

Parameters

NameTypeDescription
moveBlendRatiofloat—

Returns BOOL

Usage

Lua
local retval = IsMoveBlendRatioWalking(moveBlendRatio)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF133BBBE91E1691F, moveBlendRatio, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsMoveBlendRatioWalking(moveBlendRatio);

// by hash
const retval = Citizen.invokeNative('0xF133BBBE91E1691F', moveBlendRatio + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF133BBBE91E1691F, moveBlendRatio);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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