RedM Natives

WAYPOINT_RECORDING_GET_NUM_POINTS

Hash0x5343532C01A07234
Runtime nameWaypointRecordingGetNumPoints
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x5343532C01A07234

Signature

BOOL WAYPOINT_RECORDING_GET_NUM_POINTS(const char* waypointRecording, int* points);

Parameters

NameTypeDescription
waypointRecordingconst char*—
pointsint*—

Returns BOOL

Usage

Lua
local retval, points = WaypointRecordingGetNumPoints(waypointRecording, points)

-- always works, by hash
local retval, points = Citizen.InvokeNative(0x5343532C01A07234, waypointRecording, Citizen.PointerValueIntInitialized(points), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, points] = WaypointRecordingGetNumPoints(waypointRecording, points);

// by hash
const [retval, points] = Citizen.invokeNative('0x5343532C01A07234', waypointRecording, Citizen.pointerValueIntInitialized(points), Citizen.returnResultAnyway());
C#
var points = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x5343532C01A07234, waypointRecording, points);
// points.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

Sources

alloc8or RDR3 NativeDB

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