_0x2C497BDEF897C6DF
_GET_ANIM_SCENE_FROM_PED_*
Hash
0x2C497BDEF897C6DFRuntime name
N_0x2c497bdef897c6dfNamespaceTASK
SideClient
NameHash only
Docs
Since build1207
Signature
Any _0x2C497BDEF897C6DF(Any p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
Returns Any
Description
_GET_ANIM_SCENE_FROM_PED_*
Usage
local retval = N_0x2c497bdef897c6df(p0)
-- always works, by hash
local retval = Citizen.InvokeNative(0x2C497BDEF897C6DF, p0, Citizen.ResultAsInteger())JavaScript and C#
const retval = N_0x2c497bdef897c6df(p0);
// by hash
const retval = Citizen.invokeNative('0x2C497BDEF897C6DF', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x2C497BDEF897C6DF, p0);- This native has no known name, so the runtime exposes it only as
N_0x2c497bdef897c6df(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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