RedM Natives

_0x2C497BDEF897C6DF

_GET_ANIM_SCENE_FROM_PED_*

Hash0x2C497BDEF897C6DF
Runtime nameN_0x2c497bdef897c6df
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x2C497BDEF897C6DF(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Description

VORPCORE RDR3natives

_GET_ANIM_SCENE_FROM_PED_*

Usage

Lua
local retval = N_0x2c497bdef897c6df(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2C497BDEF897C6DF, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x2c497bdef897c6df(p0);

// by hash
const retval = Citizen.invokeNative('0x2C497BDEF897C6DF', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x2C497BDEF897C6DF, p0);
  • This native has no known name, so the runtime exposes it only as N_0x2c497bdef897c6df (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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