RedM Natives

_SET_PED_PATH_PREFER_STAY_IN_WATER

Hash0xC6170856E54557B2
Runtime nameSetPedPathPreferStayInWater
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_PATH_PREFER_STAY_IN_WATER(Ped ped, BOOL preferStayInWater, float p2);

Parameters

NameTypeDescription
pedPed—
preferStayInWaterBOOL—
p2float—

Returns void

Usage

Lua
SetPedPathPreferStayInWater(ped, preferStayInWater, p2)

-- always works, by hash
Citizen.InvokeNative(0xC6170856E54557B2, ped, preferStayInWater, p2)
JavaScript and C#
JavaScript
SetPedPathPreferStayInWater(ped, preferStayInWater, p2);

// by hash
Citizen.invokeNative('0xC6170856E54557B2', ped, preferStayInWater, p2 + 0.0000001);
C#
Function.Call((Hash)0xC6170856E54557B2, ped, preferStayInWater, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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