RedM Natives

CAN_START_ITEM_INTERACTION

Hash0x2D19BC4DF626CBE7
Runtime nameCanStartItemInteraction
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL CAN_START_ITEM_INTERACTION(Ped ped, Hash itemHash, Hash interactionAnimHash, int p3);

Parameters

NameTypeDescription
pedPed—
itemHashHash—
interactionAnimHashHash—
p3int—

Returns BOOL

Usage

Lua
local retval = CanStartItemInteraction(ped, itemHash, interactionAnimHash, p3)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2D19BC4DF626CBE7, ped, itemHash, interactionAnimHash, p3, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = CanStartItemInteraction(ped, itemHash, interactionAnimHash, p3);

// by hash
const retval = Citizen.invokeNative('0x2D19BC4DF626CBE7', ped, itemHash, interactionAnimHash, p3, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2D19BC4DF626CBE7, ped, itemHash, interactionAnimHash, p3);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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