RedM Natives

_0xBEDBE39B5FD98FD6

Hash0xBEDBE39B5FD98FD6
Runtime nameN_0xbedbe39b5fd98fd6
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xBEDBE39B5FD98FD6(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Usage

Lua
local retval = N_0xbedbe39b5fd98fd6(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBEDBE39B5FD98FD6, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xbedbe39b5fd98fd6(ped);

// by hash
const retval = Citizen.invokeNative('0xBEDBE39B5FD98FD6', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xBEDBE39B5FD98FD6, ped);
  • This native has no known name, so the runtime exposes it only as N_0xbedbe39b5fd98fd6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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