_IS_REVIVABLE_HORSE_PROMPT_VISIBLE
Checks for the revive-horse prompt.
Hash
0x756C7B4C43DF0422Runtime name
IsRevivableHorsePromptVisibleNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_IS_REVIVE_HORSE_PROMPT_VISIBLESignature
BOOL _IS_REVIVABLE_HORSE_PROMPT_VISIBLE(BOOL strict);Parameters
| Name | Type | Description |
|---|---|---|
strict | BOOL | — |
Returns BOOL
Description
Checks for the revive-horse prompt.
strict=true: prompt must be usable (enabled and inputs not blocked). strict=false: true if the prompt simply exists (may be disabled).
Returns true if a revivable horse prompt is currently visibled (i.e., visible and interactable) near the player.This indicates that there is a downed horse nearby which can be revived
Usage
local retval = IsRevivableHorsePromptVisible(strict)
-- always works, by hash
local retval = Citizen.InvokeNative(0x756C7B4C43DF0422, strict, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsRevivableHorsePromptVisible(strict);
// by hash
const retval = Citizen.invokeNative('0x756C7B4C43DF0422', strict, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x756C7B4C43DF0422, strict);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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