RedM Natives

TASK_VEHICLE_MISSION_PED_TARGET

Hash0x9454528DF15D657A
Runtime nameTaskVehicleMissionPedTarget
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x9454528DF15D657A

Signature

void TASK_VEHICLE_MISSION_PED_TARGET(Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic);

Parameters

NameTypeDescription
pedPed—
vehicleVehicle—
pedTargetPed—
modeint—
maxSpeedfloat—
drivingStyleint—
minDistancefloat—
p7float—
DriveAgainstTrafficBOOL—

Returns void

Description

Usage

Lua
TaskVehicleMissionPedTarget(ped, vehicle, pedTarget, mode, maxSpeed, drivingStyle, minDistance, p7, DriveAgainstTraffic)

-- always works, by hash
Citizen.InvokeNative(0x9454528DF15D657A, ped, vehicle, pedTarget, mode, maxSpeed, drivingStyle, minDistance, p7, DriveAgainstTraffic)
JavaScript and C#
JavaScript
TaskVehicleMissionPedTarget(ped, vehicle, pedTarget, mode, maxSpeed, drivingStyle, minDistance, p7, DriveAgainstTraffic);

// by hash
Citizen.invokeNative('0x9454528DF15D657A', ped, vehicle, pedTarget, mode, maxSpeed + 0.0000001, drivingStyle, minDistance + 0.0000001, p7 + 0.0000001, DriveAgainstTraffic);
C#
Function.Call((Hash)0x9454528DF15D657A, ped, vehicle, pedTarget, mode, maxSpeed, drivingStyle, minDistance, p7, DriveAgainstTraffic);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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