RedM Natives

IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED

Hash0xE03B3F2D3DC59B64
Runtime nameIsWaypointPlaybackGoingOnForPed
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xE03B3F2D3DC59B64

Signature

BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED(Ped ped, const char* waypointRecording);

Parameters

NameTypeDescription
pedPed—
waypointRecordingconst char*—

Returns BOOL

Usage

Lua
local retval = IsWaypointPlaybackGoingOnForPed(ped, waypointRecording)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE03B3F2D3DC59B64, ped, waypointRecording, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsWaypointPlaybackGoingOnForPed(ped, waypointRecording);

// by hash
const retval = Citizen.invokeNative('0xE03B3F2D3DC59B64', ped, waypointRecording, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE03B3F2D3DC59B64, ped, waypointRecording);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.