_SET_ITEM_INTERACTION_STATE
All Interaction states
Hash
0xB35370D5353995CBRuntime name
SetItemInteractionStateNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ITEM_INTERACTION_STATE(Ped ped, Hash itemInteractionState, float p2);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
itemInteractionState | Hash | — |
p2 | float | — |
Returns void
Description
All Interaction states
https://github.com/abdulkadiraktas/rdr3_discoveries/tree/master/tasks/ItemInteraction#4-item_interaction_state_name--item_interaction_propid
All Interaction states
https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_ITEM_INTERACTION#-4-item_interaction_state_name--item_interaction_propid--1
Usage
SetItemInteractionState(ped, itemInteractionState, p2)
-- always works, by hash
Citizen.InvokeNative(0xB35370D5353995CB, ped, itemInteractionState, p2)JavaScript and C#
SetItemInteractionState(ped, itemInteractionState, p2);
// by hash
Citizen.invokeNative('0xB35370D5353995CB', ped, itemInteractionState, p2 + 0.0000001);Function.Call((Hash)0xB35370D5353995CB, ped, itemInteractionState, p2);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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