_HAS_PED_DIRECTED_TASK_ACTIVE
Returns true if the given entity currently has an active directed task that is, a task with a specific external objective (coordinate, entity, vehicle, or combat target) Known to return true for: TaskGoToCoordAnyMeans(ped, ...) TaskGoToE…
0x9FF5F9B24E870748HasPedDirectedTaskActiveSignature
Any _HAS_PED_DIRECTED_TASK_ACTIVE(Any p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
Returns Any
Description
Returns true if the given entity currently has an active directed task that is, a task with a specific external objective (coordinate, entity, vehicle, or combat target)
Known to return true for:
TaskGoToCoordAnyMeans(ped, ...)
TaskGoToEntity(ped, target, ...)
TaskCombatPed(ped, targetPed, ...)
TaskWarpPedIntoVehicle(ped, vehicle)
Usage
local retval = HasPedDirectedTaskActive(p0)
-- always works, by hash
local retval = Citizen.InvokeNative(0x9FF5F9B24E870748, p0, Citizen.ResultAsInteger())JavaScript and C#
const retval = HasPedDirectedTaskActive(p0);
// by hash
const retval = Citizen.invokeNative('0x9FF5F9B24E870748', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x9FF5F9B24E870748, p0);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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