IS_MOVE_BLEND_RATIO_SPRINTING
Hash
0x24A2AD74FA9814E2Runtime name
IsMoveBlendRatioSprintingNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x24A2AD74FA9814E2Signature
BOOL IS_MOVE_BLEND_RATIO_SPRINTING(float moveBlendRatio);Parameters
| Name | Type | Description |
|---|---|---|
moveBlendRatio | float | — |
Returns BOOL
Usage
local retval = IsMoveBlendRatioSprinting(moveBlendRatio)
-- always works, by hash
local retval = Citizen.InvokeNative(0x24A2AD74FA9814E2, moveBlendRatio, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsMoveBlendRatioSprinting(moveBlendRatio);
// by hash
const retval = Citizen.invokeNative('0x24A2AD74FA9814E2', moveBlendRatio + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x24A2AD74FA9814E2, moveBlendRatio);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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