RedM Natives

_TASK_VEHICLE_DRIVE_TO_COORD_2

Hash0xF0108F01FB105DA2
Runtime nameTaskVehicleDriveToCoord_2
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_VEHICLE_DRIVE_TO_COORD_2(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8);

Parameters

NameTypeDescription
pedPed—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—

Returns void

Usage

Lua
TaskVehicleDriveToCoord_2(ped, p1, p2, p3, p4, p5, p6, p7, p8)

-- always works, by hash
Citizen.InvokeNative(0xF0108F01FB105DA2, ped, p1, p2, p3, p4, p5, p6, p7, p8)
JavaScript and C#
JavaScript
TaskVehicleDriveToCoord_2(ped, p1, p2, p3, p4, p5, p6, p7, p8);

// by hash
Citizen.invokeNative('0xF0108F01FB105DA2', ped, p1, p2, p3, p4, p5, p6, p7, p8);
C#
Function.Call((Hash)0xF0108F01FB105DA2, ped, p1, p2, p3, p4, p5, p6, p7, p8);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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