RedM Natives

_ADD_FLEE_TARGET_COORDS

Hash0xE8F1A5B4CED3725A
Runtime nameAddFleeTargetCoords
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_FLEE_TARGET_COORDS(Ped ped, float x, float y, float z, float p4);

Parameters

NameTypeDescription
pedPed—
xfloat—
yfloat—
zfloat—
p4float—

Returns void

Usage

Lua
AddFleeTargetCoords(ped, x, y, z, p4)

-- always works, by hash
Citizen.InvokeNative(0xE8F1A5B4CED3725A, ped, x, y, z, p4)
JavaScript and C#
JavaScript
AddFleeTargetCoords(ped, x, y, z, p4);

// by hash
Citizen.invokeNative('0xE8F1A5B4CED3725A', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4 + 0.0000001);
C#
Function.Call((Hash)0xE8F1A5B4CED3725A, ped, x, y, z, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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