RedM Natives

TASK_AIM_AT_COORD

Hash0x4AF1D73861212F52
Runtime nameTaskAimAtCoord
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_AIM_AT_COORD(Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6);

Parameters

NameTypeDescription
pedPed—
xfloat—
yfloat—
zfloat—
timeint—
p5BOOL—
p6BOOL—

Returns void

Usage

Lua
TaskAimAtCoord(ped, x, y, z, time, p5, p6)

-- always works, by hash
Citizen.InvokeNative(0x4AF1D73861212F52, ped, x, y, z, time, p5, p6)
JavaScript and C#
JavaScript
TaskAimAtCoord(ped, x, y, z, time, p5, p6);

// by hash
Citizen.invokeNative('0x4AF1D73861212F52', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, time, p5, p6);
C#
Function.Call((Hash)0x4AF1D73861212F52, ped, x, y, z, time, p5, p6);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.