RedM Natives

TASK_FOLLOW_POINT_ROUTE

Hash0x0E14C5550DC3CD1D
Runtime nameTaskFollowPointRoute
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_FOLLOW_POINT_ROUTE(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5);

Parameters

NameTypeDescription
pedPed—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—

Returns void

Usage

Lua
TaskFollowPointRoute(ped, p1, p2, p3, p4, p5)

-- always works, by hash
Citizen.InvokeNative(0x0E14C5550DC3CD1D, ped, p1, p2, p3, p4, p5)
JavaScript and C#
JavaScript
TaskFollowPointRoute(ped, p1, p2, p3, p4, p5);

// by hash
Citizen.invokeNative('0x0E14C5550DC3CD1D', ped, p1, p2, p3, p4, p5);
C#
Function.Call((Hash)0x0E14C5550DC3CD1D, ped, p1, p2, p3, p4, p5);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.