RedM Natives

_SET_SCENARIO_GROUP_ENABLED_HASH

Hash0x9925EDDB6EAB88CD
Runtime nameSetScenarioGroupEnabledHash
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_SCENARIO_GROUP_ENABLED_HASH(Hash scenarioGroup, BOOL toggle);

Parameters

NameTypeDescription
scenarioGroupHash—
toggleBOOL—

Returns void

Usage

Lua
SetScenarioGroupEnabledHash(scenarioGroup, toggle)

-- always works, by hash
Citizen.InvokeNative(0x9925EDDB6EAB88CD, scenarioGroup, toggle)
JavaScript and C#
JavaScript
SetScenarioGroupEnabledHash(scenarioGroup, toggle);

// by hash
Citizen.invokeNative('0x9925EDDB6EAB88CD', scenarioGroup, toggle);
C#
Function.Call((Hash)0x9925EDDB6EAB88CD, scenarioGroup, toggle);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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