_SET_SCENARIO_GROUP_ENABLED_HASH
Hash
0x9925EDDB6EAB88CDRuntime name
SetScenarioGroupEnabledHashNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_SCENARIO_GROUP_ENABLED_HASH(Hash scenarioGroup, BOOL toggle);Parameters
| Name | Type | Description |
|---|---|---|
scenarioGroup | Hash | — |
toggle | BOOL | — |
Returns void
Usage
SetScenarioGroupEnabledHash(scenarioGroup, toggle)
-- always works, by hash
Citizen.InvokeNative(0x9925EDDB6EAB88CD, scenarioGroup, toggle)JavaScript and C#
SetScenarioGroupEnabledHash(scenarioGroup, toggle);
// by hash
Citizen.invokeNative('0x9925EDDB6EAB88CD', scenarioGroup, toggle);Function.Call((Hash)0x9925EDDB6EAB88CD, scenarioGroup, toggle);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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