RedM Natives

_IS_SCENARIO_GROUP_ENABLED_HASH

Hash0xDCC374913DE6AAA6
Runtime nameIsScenarioGroupEnabledHash
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_SCENARIO_GROUP_ENABLED_HASH(Hash scenarioGroup);

Parameters

NameTypeDescription
scenarioGroupHash—

Returns BOOL

Usage

Lua
local retval = IsScenarioGroupEnabledHash(scenarioGroup)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDCC374913DE6AAA6, scenarioGroup, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsScenarioGroupEnabledHash(scenarioGroup);

// by hash
const retval = Citizen.invokeNative('0xDCC374913DE6AAA6', scenarioGroup, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDCC374913DE6AAA6, scenarioGroup);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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