RedM Natives

_TASK_JUMP_2

Hash0x91083103137D7254
Runtime nameTaskJump_2
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_JUMP_2(Ped ped, float x, float y, float z, Entity entity);

Parameters

NameTypeDescription
pedPed—
xfloat—
yfloat—
zfloat—
entityEntity—

Returns void

Usage

Lua
TaskJump_2(ped, x, y, z, entity)

-- always works, by hash
Citizen.InvokeNative(0x91083103137D7254, ped, x, y, z, entity)
JavaScript and C#
JavaScript
TaskJump_2(ped, x, y, z, entity);

// by hash
Citizen.invokeNative('0x91083103137D7254', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, entity);
C#
Function.Call((Hash)0x91083103137D7254, ped, x, y, z, entity);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.