RedM Natives

TASK_SHOOT_AT_COORD

Hash0x46A6CC01E0826106
Runtime nameTaskShootAtCoord
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x46A6CC01E0826106

Signature

void TASK_SHOOT_AT_COORD(Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6);

Parameters

NameTypeDescription
pedPed—
xfloat—
yfloat—
zfloat—
durationint—
firingPatternHash—
p6Any—

Returns void

Usage

Lua
TaskShootAtCoord(ped, x, y, z, duration, firingPattern, p6)

-- always works, by hash
Citizen.InvokeNative(0x46A6CC01E0826106, ped, x, y, z, duration, firingPattern, p6)
JavaScript and C#
JavaScript
TaskShootAtCoord(ped, x, y, z, duration, firingPattern, p6);

// by hash
Citizen.invokeNative('0x46A6CC01E0826106', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, duration, firingPattern, p6);
C#
Function.Call((Hash)0x46A6CC01E0826106, ped, x, y, z, duration, firingPattern, p6);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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