RedM Natives

_IS_ENTITY_REVIVABLE

Hash0x6C50B9DCCCA70023
Runtime nameIsEntityRevivable
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ENTITY_REVIVABLE(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Usage

Lua
local retval = IsEntityRevivable(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6C50B9DCCCA70023, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityRevivable(ped);

// by hash
const retval = Citizen.invokeNative('0x6C50B9DCCCA70023', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x6C50B9DCCCA70023, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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