_DOES_SCENARIO_GROUP_EXIST_HASH
Hash
0x76E98B52369A289CRuntime name
DoesScenarioGroupExistHashNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _DOES_SCENARIO_GROUP_EXIST_HASH(Hash scenarioGroup);Parameters
| Name | Type | Description |
|---|---|---|
scenarioGroup | Hash | — |
Returns BOOL
Usage
local retval = DoesScenarioGroupExistHash(scenarioGroup)
-- always works, by hash
local retval = Citizen.InvokeNative(0x76E98B52369A289C, scenarioGroup, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = DoesScenarioGroupExistHash(scenarioGroup);
// by hash
const retval = Citizen.invokeNative('0x76E98B52369A289C', scenarioGroup, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x76E98B52369A289C, scenarioGroup);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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