RedM Natives

IS_TEAM_CARRIABLE_ENTITY

Hash0x559A6F8C5133B4EE
Runtime nameIsTeamCarriableEntity
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_TEAM_CARRIABLE_ENTITY(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns BOOL

Usage

Lua
local retval = IsTeamCarriableEntity(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x559A6F8C5133B4EE, p0, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsTeamCarriableEntity(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x559A6F8C5133B4EE', p0, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x559A6F8C5133B4EE, p0, p1);

See also

Sources

alloc8or RDR3 NativeDB

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