RedM Natives

SET_TEAM_CARRIABLE_ENTITY

Hash0x545BF19F86E80F11
Runtime nameSetTeamCarriableEntity
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_TEAM_CARRIABLE_ENTITY(Any p0, Any p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—

Returns void

Usage

Lua
SetTeamCarriableEntity(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x545BF19F86E80F11, p0, p1, p2)
JavaScript and C#
JavaScript
SetTeamCarriableEntity(p0, p1, p2);

// by hash
Citizen.invokeNative('0x545BF19F86E80F11', p0, p1, p2);
C#
Function.Call((Hash)0x545BF19F86E80F11, p0, p1, p2);

See also

Sources

alloc8or RDR3 NativeDB

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