RedM Natives

ADD_COVER_BLOCKING_AREA

Hash0x45C597097DD7CB81
Runtime nameAddCoverBlockingArea
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x45C597097DD7CB81

Signature

void ADD_COVER_BLOCKING_AREA(float playerX, float playerY, float playerZ, float radiusX, float radiusY, float radiusZ, BOOL p6, BOOL p7, BOOL p8, BOOL p9);

Parameters

NameTypeDescription
playerXfloat—
playerYfloat—
playerZfloat—
radiusXfloat—
radiusYfloat—
radiusZfloat—
p6BOOL—
p7BOOL—
p8BOOL—
p9BOOL—

Returns void

Usage

Lua
AddCoverBlockingArea(playerX, playerY, playerZ, radiusX, radiusY, radiusZ, p6, p7, p8, p9)

-- always works, by hash
Citizen.InvokeNative(0x45C597097DD7CB81, playerX, playerY, playerZ, radiusX, radiusY, radiusZ, p6, p7, p8, p9)
JavaScript and C#
JavaScript
AddCoverBlockingArea(playerX, playerY, playerZ, radiusX, radiusY, radiusZ, p6, p7, p8, p9);

// by hash
Citizen.invokeNative('0x45C597097DD7CB81', playerX + 0.0000001, playerY + 0.0000001, playerZ + 0.0000001, radiusX + 0.0000001, radiusY + 0.0000001, radiusZ + 0.0000001, p6, p7, p8, p9);
C#
Function.Call((Hash)0x45C597097DD7CB81, playerX, playerY, playerZ, radiusX, radiusY, radiusZ, p6, p7, p8, p9);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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