RedM Natives

_TASK_ANIMAL_BLEED_OUT

Hash0x30A768C30D385EC5
Runtime nameTaskAnimalBleedOut
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_ANIMAL_BLEED_OUT(Ped ped, Ped killer, BOOL flee, Hash weaponHash, int p4, int boneId);

Parameters

NameTypeDescription
pedPed—
killerPed—
fleeBOOL—
weaponHashHash—
p4int—
boneIdint—

Returns void

Description

femga rdr3_discoveries · research notes

0x30a768c30d385ec5    (by Anthony229)
Citizen.InvokeNative(0x30a768c30d385ec5,ped) -- make the ped bleed and die after 2 seconds ¯\_(ツ)_/¯

Usage

Lua
TaskAnimalBleedOut(ped, killer, flee, weaponHash, p4, boneId)

-- always works, by hash
Citizen.InvokeNative(0x30A768C30D385EC5, ped, killer, flee, weaponHash, p4, boneId)
JavaScript and C#
JavaScript
TaskAnimalBleedOut(ped, killer, flee, weaponHash, p4, boneId);

// by hash
Citizen.invokeNative('0x30A768C30D385EC5', ped, killer, flee, weaponHash, p4, boneId);
C#
Function.Call((Hash)0x30A768C30D385EC5, ped, killer, flee, weaponHash, p4, boneId);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.