_TASK_ANIMAL_BLEED_OUT
Hash
0x30A768C30D385EC5Runtime name
TaskAnimalBleedOutNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _TASK_ANIMAL_BLEED_OUT(Ped ped, Ped killer, BOOL flee, Hash weaponHash, int p4, int boneId);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
killer | Ped | — |
flee | BOOL | — |
weaponHash | Hash | — |
p4 | int | — |
boneId | int | — |
Returns void
Description
femga rdr3_discoveries · research notes
0x30a768c30d385ec5 (by Anthony229)
Citizen.InvokeNative(0x30a768c30d385ec5,ped) -- make the ped bleed and die after 2 seconds ¯\_(ツ)_/¯Usage
TaskAnimalBleedOut(ped, killer, flee, weaponHash, p4, boneId)
-- always works, by hash
Citizen.InvokeNative(0x30A768C30D385EC5, ped, killer, flee, weaponHash, p4, boneId)JavaScript and C#
TaskAnimalBleedOut(ped, killer, flee, weaponHash, p4, boneId);
// by hash
Citizen.invokeNative('0x30A768C30D385EC5', ped, killer, flee, weaponHash, p4, boneId);Function.Call((Hash)0x30A768C30D385EC5, ped, killer, flee, weaponHash, p4, boneId);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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