TASK_PUT_PED_DIRECTLY_INTO_MELEE
Hash
0x1C6CD14A876FFE39Runtime name
TaskPutPedDirectlyIntoMeleeNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x1C6CD14A876FFE39Signature
void TASK_PUT_PED_DIRECTLY_INTO_MELEE(Ped ped, Ped meleeTarget, Hash meleeStyle, float p3, float animBlendRatio, BOOL p5, int p6);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
meleeTarget | Ped | — |
meleeStyle | Hash | — |
p3 | float | — |
animBlendRatio | float | — |
p5 | BOOL | — |
p6 | int | — |
Returns void
Description
meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
Usage
TaskPutPedDirectlyIntoMelee(ped, meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6)
-- always works, by hash
Citizen.InvokeNative(0x1C6CD14A876FFE39, ped, meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6)JavaScript and C#
TaskPutPedDirectlyIntoMelee(ped, meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6);
// by hash
Citizen.invokeNative('0x1C6CD14A876FFE39', ped, meleeTarget, meleeStyle, p3 + 0.0000001, animBlendRatio + 0.0000001, p5, p6);Function.Call((Hash)0x1C6CD14A876FFE39, ped, meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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