RedM Natives

_GET_HERB_COMPOSITE_NUM_ENTITIES

Flowers, Stalks or whatever the composite has

Hash0x96C6ED22FB742C3E
Runtime nameGetHerbCompositeNumEntities
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_HERB_COMPOSITE_NUM_ENTITIES(int compositeId, Any* outEntities);

Parameters

NameTypeDescription
compositeIdint—
outEntitiesAny*—

Returns int

Description

Flowers, Stalks or whatever the composite has

Usage

Lua
local retval, outEntities = GetHerbCompositeNumEntities(compositeId, outEntities)

-- always works, by hash
local retval, outEntities = Citizen.InvokeNative(0x96C6ED22FB742C3E, compositeId, Citizen.PointerValueIntInitialized(outEntities), Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, outEntities] = GetHerbCompositeNumEntities(compositeId, outEntities);

// by hash
const [retval, outEntities] = Citizen.invokeNative('0x96C6ED22FB742C3E', compositeId, Citizen.pointerValueIntInitialized(outEntities), Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var outEntities = new OutputArgument();
int retval = Function.Call<int>((Hash)0x96C6ED22FB742C3E, compositeId, outEntities);
// outEntities.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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